Bojo The Mighty wrote:Actually my sensors are pretty fine, it's just impossible for any scout to get their precision as low as their profile. I got 20 meter coverage and avoid ADV scanners just fine....
I am sneaky but guess what, LOS detects anything despite profile. There's no way you can prevent someone scraping their crosshairs over you by chance and picking up your chevron. Sure, Scouts are dastardly things when no one has detected them at all, but really a flawed system is working against us and lowering profile is not going to stop that.
You miss the thrust of my argument a little, Bojo. I'm not arguing in favor of lowering profile further; that aspect works fine. But, in my book, 20 meters should be basic, starting sensor coverage for light frames. Upgrade skills to extend out to 30, Gal Scout out to 40 (or a little more, depending on how the math works)-- enough to really see a lot of what's out there, hopefully before it sees you, and to notice when some little orange arrow is pointing your way.
Sure, you can still be spotted from further away. They get to hunt your butt using LOS, but you get to see where they're looking as long as they're within range, and you can maneuver accordingly. Put the "disappear" back in your appearing act.
What's more, if they haven't seen you, yet, you can try and work out a course to reach them that doesn't take you into line of sight until the last moment, either by using the ground mesh or the facilities. Sure, it won't work in every case, but picking your targets carefully is part and parcel of offing people as a scout, true?
I agree that there's an issue with scout resources versus logi resources, especially at the proto level (I really hate proto kin-cat shotgun logis; talk about role theft), but I'm not at all sure that greater speed is the answer. A recon unit need not be defined by speed-- and that seems like the
Minnie scout's schtick, anyway. A stealth recon unit needs mostly to be able to see without being seen.
If we can limit the scan resolution of those damned hackable resources (which currently seem to detect freaking everything), we'll have the "without being seen" bit essentially down. The "see" bit could use some serious work, and I'm not talking about resolution; just range. Spy versus spy can wait; I'm more worried about spy versus random hostiles.